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Original tetris
Original tetris













original tetris
  1. #Original tetris software
  2. #Original tetris Pc

#Original tetris software

Pajitnov and Pokhilko founded the 3D software technology company AnimaTek, which developed the game / screensaver El-Fish. He helped design the puzzles in the Super NES versions of Yoshi's Cookie and designed the game Pandora's Box, which incorporates more traditional jigsaw-style puzzles. Pajitnov, together with Vladimir Pokhilko, moved to the United States following the collapse of the Soviet Union in 1991, and in 1996 founded The Tetris Company with Henk Rogers, which finally allowed him to collect royalties from his game. Because he was employed by the Soviet government, Pajitnov did not receive royalties. Tetris was licensed and managed by Soviet company ELORG, which had a monopoly on the import and export of computer hardware and software in the Soviet Union, and advertised with the slogan "From Russia with Love" (on NES: "From Russia with Fun!"). Pajitnov created a sequel to Tetris, entitled Welltris, which has the same principle, but in a three-dimensional environment where the player sees the playing area from above. : 300 : 78 The game, first available in the Soviet Union, appeared in the West in 1986.

#Original tetris Pc

Gerasimov created the PC version in less than three weeks, and with contributions from Pevlovsky, spent an additional month adding new features like scorekeeping and sound effects. Pajitnov wanted to make a color version of Tetris for the IBM Personal Computer, and enlisted the intern to help. The game attracted the interest of coworkers like fellow programmer Dmitri Pevlovsky, who helped Pajitnov connect with Vadim Gerasimov, a 16-year-old intern at the Soviet Academy. This primitive version did not have levels or a scoring system, but Pajitnov knew he had a potentially great game, since he could not stop playing it at work. Building the first prototype in two weeks, Pajitnov spent longer playtesting and adding to the game, completing it on June 6, 1985. Using an Electronika 60 in the Computing Centre, he began working on what would become the first version of Tetris. Remembering the difficulty he had in putting the pieces back into their box, Pajitnov felt inspired to create a game based on that concept. Searching for inspiration, Pajitnov recalled his childhood memories of playing pentominoes, a game in which the user creates pictures using its shapes. Computer games were fascinating to him because they offered a way to bridge the gap between logic and emotion, and Pajitnov held interests in both mathematics and puzzles, as well as the psychology of computing. According to Pajitnov, this "became excuse for making games". : 86 When the Computing Centre received new equipment, its researchers would write a small program for it in order to test its computing capabilities.

original tetris

Once he graduated in 1979, he accepted a job there working on speech recognition at the Academy's Dorodnitsyn Computing Centre. In 1977, Pajitnov worked as a summer intern at the Soviet Academy of Sciences. : 296 He later went on to study applied mathematics at the Moscow Aviation Institute. The two were eventually able to move into a private apartment at 49 Gertsen Street, when Pajitnov was 17. For several years, he lived with his mother in a one-bedroom apartment owned by the state. In 1967, when he was 11 years old, Pajitnov's parents divorced. : 296 : 75 Pajitnov was also mathematically inclined, enjoying puzzles and problem solving. He accompanied his mother to many film screenings, including the Moscow Film Festival. It was through his parents that Pajitnov gained exposure to the arts, eventually developing a passion for cinema. His mother was a journalist who wrote for both newspapers and a film magazine. Pajitnov was born to parents who were both writers. Pajitnov did not receive royalties from Tetris prior to this time, despite the game's high popularity. In 1996, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers. In 1991, he moved to the United States and later became a U.S.

  • LARA – Der Deutsche Games Award (2009)Īlexey Leonidovich Pajitnov (born April 16, 1955) is a Russian computer engineer and video game designer who is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences).
  • First Penguin Award – Game Developers Choice Awards (2006).














  • Original tetris